兄弟や友人と遊ぶ時間が、オンラインゲームでの子どもの安全を守る鍵(Sibling and friend game time key to keeping children safe in online video games)

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2025-08-15 ペンシルベニア州立大学(PennState)

Penn Stateの研究は、オンラインゲームで子どもを安全に守るには親の監督だけでなく「兄姉や友人と一緒に遊ぶこと」が効果的だと示した。RobloxやMinecraftなどのユーザー生成型ゲームには、通貨詐欺や暴力・性的ロールプレイなど多様なリスクが潜む。子どもはこうした体験を親には話しにくいが、年齢の近い兄弟や友人とは共有しやすく、危険を認識・回避する手助けになる。研究は7~15歳の26人にインタビューし500以上のデータポイントを分析、「共に遊ぶ(co-play)」ことで子ども自身がリスクを学び、親も環境を理解しやすくなると提案。結果はNSFの支援を受けて発表された。

<関連情報>

危険な遊び場:ユーザー生成型ゲームプラットフォームにおける子どものプレイヤーがデザインを介したリスクに直面し、その安全対策 Dangerous Playgrounds: Child Players’ Encounters with Design-Mediated Risks on User Generated Game Platforms and Their Safety Practices

Zinan Zhang, Xinning Gui, Junnan Yu, Sunhye Bai, Yubo Kou
IDC ’25: Proceedings of the 24th Interaction Design and Children  Published: 23 June 2025
DOI:https://doi.org/10.1145/3713043.3728858

Abstract

User-generated game (UGG) platforms such as Roblox have become increasingly popular among children but are also criticized for hosting rampant online risks, such as virtual gang rape and spread of extremist ideologies. However, limited research has explored the risks from child players’ perspectives. Through an interview study with 26 child players, we found three categories of risks: varied scams, the normalization of anti-social behaviors, and adult roleplays. We also identified three types of safety practices child players employed on UGG platforms: adaptive safety practices across different social relationships, applying heuristics to safeguard their safety, and tinkering with safety features. We discuss design-mediated risks in UGGs targeting vulnerable child players and challenges and opportunities for risk mitigation strategies in UGGs. Lastly, we provide design implications for UGG platforms to support child players and provide a safe place for them to play.

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